Well, I used it as a plot device in a one shot LARP back in 1987 or 1988. I don't remember if I cribbed it from anywhere else, though, as it's been a very long time. That particular character kept kind of looping as I gave him new character sheets with different backstories and goals because, no matter what he changed, his life was always messed up and it was always because of events at the time of the game.
I reused the character a few times in other games because it's very useful for balancing out parts of the game that have gotten out of hand or slow. I usually throw in time cops, too, who are trying to stop him/her, but I have to pick players who can handle facing an unwinnable scenario because the entire point of the time traveler is that he will never, ever stop. He may start going to a different time period to mess with different events, but short of finding his parents and making sure he's never born, there's not a lot to do about him.
My husband says that J.P. Hogan wrote a short story that did this. He can't remember the title at the moment but will try to remember to look it up after dinner.
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Date: 2016-03-21 11:48 pm (UTC)I reused the character a few times in other games because it's very useful for balancing out parts of the game that have gotten out of hand or slow. I usually throw in time cops, too, who are trying to stop him/her, but I have to pick players who can handle facing an unwinnable scenario because the entire point of the time traveler is that he will never, ever stop. He may start going to a different time period to mess with different events, but short of finding his parents and making sure he's never born, there's not a lot to do about him.
My husband says that J.P. Hogan wrote a short story that did this. He can't remember the title at the moment but will try to remember to look it up after dinner.